AI Insights · Timothy · December 2021
Top 5 Third Person Games Performance in Denmark Q4 2021
Discover the performance trends of the top 5 third-person games on a unified platform in Denmark during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five third-person games on a unified platform in Denmark showcased varied performance trends in terms of downloads, revenue, and active users. Let's delve into the details of each game's metrics.
PUBG MOBILE from Tencent Mobile International Limited experienced significant fluctuations in weekly revenue, starting at around $27K in late September and peaking at approximately $60.5K in the final week of December. Downloads saw a gradual increase, reaching 1.8K in the week of December 20. Active users showed a slight upward trend, culminating at 18.3K in the same week.
Guns of Glory: Lost Island by FunPlus International AG had a notable peak in revenue of $23.7K in early November, with another rise to $16.7K by the end of December. Download numbers remained relatively stable, with a slight increase to 188 in the week of December 20. Active user counts hovered around 1K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw a varied revenue pattern, peaking at about $17.6K in early November and again at $12.6K in mid-December. Downloads fluctuated, with a high of 813 in late September and a dip to 455 in early December. Active users increased steadily, reaching a peak of 9.7K by the end of December.
Star Wars™: Galaxy of Heroes by Electronic Arts displayed consistent revenue growth, with a peak of $11K in the last week of December. Download numbers were relatively stable, with a slight increase to 214 in mid-November. Active users remained steady, peaking at 11.6K in the week of December 20.
War Robots Multiplayer Battles from MY.GAMES B.V. had a notable revenue peak of $10.1K in late November. Downloads were consistent, with minor fluctuations, peaking at 478 in mid-November. Active users showed a slight decline, stabilizing around 4.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.